#pragma once

#include "Types.h"

namespace Vortex { namespace Wrapper { namespace Direct3D {

	public value struct D3DAdapterIdentifier {
		String^ AdapterName;
		String^ DriverName;

		D3DAdapterIdentifier(D3DADAPTER_IDENTIFIER9* pInfo) {
			AdapterName = gcnew String(pInfo->Description);
			DriverName = gcnew String(pInfo->Driver);
		}
	};

} } }